Team Activities
Trade Winds

 

 

 

 

 

 

Trade Winds is a supercharged game of information gathering,

haggling and building trust — an excellent icebreaker or conference

interlude.

 

 Ahoy me hearties! There’s a fortune to be made on the high seas, so hoist the Jolly

 

Roger, cast off and make sail for Trade Winds — a fun, fast-moving and highly

immersive pirate-themed game that explores the skills of negotiation, information

gathering and network building.

The game is set in Port Royal, Jamaica in the 17th Century. It is a time of great

opportunity for the wise and quick-witted, but a treacherous place for the ill-informed. Each team plays the crew of a pirate ship

that arrives with a few possessions to trade and some valuable information. Their goal is to accumulate treasure, by using their

information, as they build relationships and deal with the other pirates and traders in port.

Trade Winds is easy to understand but a real challenge to play. After the short briefing the adventure starts and builds to what

becomes a frenzy of trading and dealing. To be a successful pirate in Trade Winds requires more than good networking. It will

also take ruthless negotiation, creative thinking and strategic planning to become the richest crew in port.

This is an incredibly versatile activity that can be played in just one hour. It is also a lot of fun, with hats, costumes, parrots on

shoulders, eye-patches and music, enhancing the pirate atmosphere. Add some Caribbean food, room theming and Trade Winds

becomes the centrepiece of an unforgettable conference that will put the ‘yo ho ho’ into every participant.